Occasional puzzles are placed in the path, but as long as you whack your way deep through the monster's lair, you will find the key or drainage valve needed to open a gate, and if you miss it, it's most often due to unnatural architecture or indistinct lighting hiding the way rather than the game outsmarting its player. This is a game where shooting things and making them blow up is the end-all, be-all of the gameplay. This is a 3D beat-em-up, only with tons of ammo. This is 3D Gauntlet, complete with Monster Spawners to destroy. In terms of the gameplay, Psycho Circus is exactly akin to those old platformers that flowed back in the day, now all done up in 3D. You will get nicely toasted in the process of playing this game. In the old days of Genesis platformers, screenfuls of enemies were four Psycho Circus makes you wonder what the heck you were so scared of as a kid, throwing some two or three dozen enemies in a stage, all spitting fireballs and launching acid blobs your way. KISS Psycho Circus is certainly a pummeling FPS that offers enough carnage to score some frags on the competition. If Detroit Rock City bummed you out with more STYX and ELO tracks than actual KISS, then Psycho Circus may just about push you to finally tear down those posters, because they missed this performance almost entirely.īut can it still be a good game without the title characters taking a lead role? It's possible. But if it helps anybody who buys this game understand what the hell they're doing in a corridor crawler when they're expecting a rock explosion, then let it be said another hundred times - KISS phoned in their role for this game. Much has been made about the bizarre construct of GOD Games' Psycho Circus title, which uses KISS's rock gods and their music in a peripheral role for some unknown reason in an otherwise meandering, vaguely gothic shooter that owes more to Todd McFarlane's last five years as a comic artist and toy creator than KISS's 25 years as your parent's worst nightmare.
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